Archiv der Kategorie: Graphics

3D NordOst 2015 – a researcher’s wrap-up

As in every discipline, the end of the year means also a time for research community gatherings, workshops and forth-so. For my part, this means to traditionally attend the 3D NordOst workshop on applied graphics, visualisation, processing and interaction of … Weiterlesen

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3D Scanning and Reconstruction of Large Scale Environments

One task in the field of virtual and augmented reality is the acquisition of 3D environmental scenes which can be used to integrate artificial three-dimensional objects. This is commonly done by using stereo camera systems for scanning the environment. The … Weiterlesen

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Conformal, multi-material mesh generation from noisy labelled volumes – DeVIDE FE-Mesher / CVMesh

In orthopaedics, finite element models are used for simulating force distributions in hip prostheses and surrounding bone. Such simulations can predict fracture risk or implant instability. Patient-specific finite element modelling requires robust methods for converting volumetric scan data such as … Weiterlesen

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Interactive Simulation and Visualisation of Flooding Scenarios (3di)

In this research, we explore novel ways of integrating free surface flow simulations with realistic 3D environmental visualisations. The research is conducted within the project of 3di, targeting improved possbilities for hydrologists and policy makers to discuss water management and … Weiterlesen

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AMD’s Mantle API – first, bleak opinion

Due to many fuzz coming from recent developments around AMD, I found time today to review some of the very sparse material on AMD’s new Graphics API – Mantle. A good starting point for getting an overview is given via … Weiterlesen

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