Archiv der Kategorie: Work
Distributed Rendering on Arbitrary Projection Setups
In this project, we develop techniques for splitting up the workload for rendering amongst several clients (similar to Chromium and Equalizer). The speciality of the approach the flexible support of rendering setups, so that each client can directly render to an attached … Weiterlesen
Generic, Platform-Independent Remote Interaction
This work tries to give a framework of thought (with a particular implementation, for validation) on how to combine heterogeneous input devices into one abstract description, that is used to send the interaction commands consistently over the network. Although the … Weiterlesen
Content-Based Visual Information Retrieval for Real-World Media Archives
Nowadays media archives, such as housed by the National Institute for Sound and Video (NISV), the British Broadcasting Corporation (BBC) and France Télévision, are huge and growing steadily. Indexing and delivering the information gets increasingly difficult. Current manual techniques of … Weiterlesen
Remote, Large-Scale Data Modification
This trajectory of research is about parallel algorithms, implemented on-Chip, to modify (colour, displace, remove) large amounts of 3D data in real-time and remotely from several network sources. These techniques find their applications in, for example, decision-making for large user … Weiterlesen
AMD’s Mantle API – first, bleak opinion
Due to many fuzz coming from recent developments around AMD, I found time today to review some of the very sparse material on AMD’s new Graphics API – Mantle. A good starting point for getting an overview is given via … Weiterlesen
Level-of-Detail with VTK and ParaView
I recently analysed the possibility of streamed Level-of-Detail data inside ParaView. Because Paraview builds upon VTK, I used the Computer Graphics Elements Library to build up the repective data structures. VTK itself provides 2 ways that were promising: on the … Weiterlesen
Computer Graphics Elements Library – first release
Today, I want to release a first Alpha-version of the Computer Graphics Elements library. It includes all features formerly mentioned, as well as an Octree streaming-Level-of-Detail technique. The according applications are, until this point, still excluded from the release (will be … Weiterlesen
Computer Graphics Elements Library
I, more or less proudly, announce the accomplished version of my Computer Graphics Elements Library (CGEL). The library includes: Geometric Primitive data structures (Vectors, Matrices, Vertices, Edges, Neighbourhood-Maps, Feature-Maps, Triangle Indices) with extensive attribute data support for direct Point-based Rendering … Weiterlesen
DeVIDE tutorial video for Teem integration
vtkTeem integration into DeVIDE – step-by-step manual video (Full Resolution – 1680×1050 H.264 Main 2.1) vtkTeem integration into DeVIDE – step-by-step manual video (adapted- 1280×720 H.264 Main 3.1) VTKteemInDevide_n
Kinect Mesher
Hey fellow friends, After a lot of hard work, the Marching Cubes Meshing Algorithm with OpenMP parallelization is done. The video show the point cloud recording of a Kinect stream. After pressing a specific key, the whole pointcloud is meshed … Weiterlesen